Build a Unity Game with GitHub Copilot + MCP | .NET Game Development

Microsoft Developer kicks off the “Quest to Compile” series by showing how GitHub Copilot can work directly with the Unity Editor through Unity’s MCP (Model Context Protocol) tooling, reducing context switching between VS Code and Unity.

Overview

What this episode is about

The video explores a Unity + GitHub Copilot workflow enabled by MCP, where Copilot can:

What you’ll learn

Setup and configuration topics covered

Best practices and workflow design