Build Game UI Without the Pain: Gum Layout Tool for .NET | .NET Game Development

Microsoft Developer features a conversation and live demo with Vic (creator of Gum and FlatRedBall) showing how Gum helps build resolution-independent game UI for .NET games. The video covers the Gum editor workflow, key layout concepts like Wrap and Clip, and wiring Gum UI into a MonoGame project via a Cookie Clicker-style example.

Overview

What Gum is (and where it fits)

Topics covered in the discussion

Vic demonstrates building a small Cookie Clicker-style game to show how the pieces fit together:

Chapters

Documentation

Tools

Demo source code

Community