High-Performance Terrain Simulations in .NET
Presented by dotnet, this session explores the architectural decisions and programming techniques that enable Gaea’s terrain engine to push .NET beyond typical workloads for massive, high-performance simulations.
High-Performance Terrain Simulations in .NET
Presented by dotnet, this session explores how Gaea’s terrain engine achieves industry-leading realism and scale for applications ranging from AAA games to NASA simulations, all powered by .NET technologies.
Key Topics Covered
- Modular Terrain Engine Design:
- Overview of organizing terrain processing workflows into modular, re-usable components.
- SPMD Execution in Managed .NET:
- Leveraging Single Program, Multiple Data (SPMD) patterns in managed code to efficiently process billions of computations per build cycle.
- Strategies for maximizing parallelism and performance in .NET environments.
- Custom Memory Management (“Spawning Pool”):
- Building a specialized memory management solution tailored for predictable and high-volume computational workloads.
- Techniques for minimizing allocations and garbage collection impact within .NET.
Use Cases & Production Examples
- Terrain generation for major IPs including Star Wars, Star Trek, Alan Wake 2, Death Stranding
- Real-world simulation use at NASA
Resources
- Watch more .NET Conf 2025 videos: YouTube Playlist
Conclusion
This session provides a deep technical dive for developers interested in pushing the performance limits of .NET, focusing on large-scale simulation, engine architecture, and advanced resource management.