dotnet demonstrates C# scripting basics in Godot, guiding viewers through input handling, character movement, and smooth rotation—essential skills for building interactive game elements.

Scripting Basics - Write C# Scripts and Attach Them to Nodes

Introduction

Episode 5 of the Godot C# training series focuses on scripting fundamentals using C#, enabling you to control a player character with responsive movement and rotation in Godot.

Key Topics Covered

  • Configuring Input Map: Set up keyboard controls for flexible gameplay input.
  • Lifecycle Methods: Understand methods like _Ready, _Process, and _PhysicsProcess in Godot’s scripting pipeline.
  • Handling Input: Use _UnhandledInput and _UnhandledKeyInput for robust input management.
  • Character Movement: Implement physics-based logic using CharacterBody3D to create fluid, responsive character movement.
  • Smooth Rotation: Apply LerpAngle for seamless and realistic player rotation.
  • Script Organization: Leverage Export and ExportGroup to manage script variables in the Godot inspector for easy tweaking.
  • Debugging: Identify and fix common issues encountered in Godot C# scripts.

Practical Challenge

Create an interactive scene object—such as a spinning obstacle or a moving block—that responds to a key press (e.g., the Y key).

Chapters Overview

  • Intro: Making the player move
  • Setting Up Input Map: Creating custom keyboard actions
  • Adding C# Script: Integrating logic into the player
  • Physics-Based Movement: Implementing character movement
  • Rotation: Adding smooth rotation
  • Exporting Variables: Adjusting values in Inspector
  • Challenge: Interactive obstacle creation
  • Wrap-Up: Preview of next debugging lesson

Resources

Hashtags

GodotEngine #CSharp #GameDevelopment #PlayerMovement #InputHandling #PhysicsProcess #CharacterBody3D #VisualStudioCode #BeginnerTutorial #IndieDev