Scripting Basics in Godot: Writing and Attaching C# Scripts (Part 5 of 9)
dotnet demonstrates C# scripting basics in Godot, guiding viewers through input handling, character movement, and smooth rotation—essential skills for building interactive game elements.
Scripting Basics - Write C# Scripts and Attach Them to Nodes
Introduction
Episode 5 of the Godot C# training series focuses on scripting fundamentals using C#, enabling you to control a player character with responsive movement and rotation in Godot.
Key Topics Covered
- Configuring Input Map: Set up keyboard controls for flexible gameplay input.
- Lifecycle Methods: Understand methods like
_Ready,_Process, and_PhysicsProcessin Godot’s scripting pipeline. - Handling Input: Use
_UnhandledInputand_UnhandledKeyInputfor robust input management. - Character Movement: Implement physics-based logic using
CharacterBody3Dto create fluid, responsive character movement. - Smooth Rotation: Apply
LerpAnglefor seamless and realistic player rotation. - Script Organization: Leverage
ExportandExportGroupto manage script variables in the Godot inspector for easy tweaking. - Debugging: Identify and fix common issues encountered in Godot C# scripts.
Practical Challenge
Create an interactive scene object—such as a spinning obstacle or a moving block—that responds to a key press (e.g., the Y key).
Chapters Overview
- Intro: Making the player move
- Setting Up Input Map: Creating custom keyboard actions
- Adding C# Script: Integrating logic into the player
- Physics-Based Movement: Implementing character movement
- Rotation: Adding smooth rotation
- Exporting Variables: Adjusting values in Inspector
- Challenge: Interactive obstacle creation
- Wrap-Up: Preview of next debugging lesson
Resources
- Godot C# Essentials GitHub Repo
- Godot Official Site
- Microsoft .NET Community: